Character Development
A gallery containing several character and creature concepts. Each piece focuses on personality, shape language, and art style.
Feel free to click the arrows to learn more about each piece!
A gallery containing several character and creature concepts. Each piece focuses on personality, shape language, and art style.
Feel free to click the arrows to learn more about each piece!
Personal Graphic Novel Project | 2023 - Present
Primary Character Lineup | 2025
From an alternate world from our own, the main cast of "HEMATEMESIS" is comprised of several different species and cultures. Each character design is meant to reflect the character's cultural background, home climate, career, and overall personality.
Rhyvet Design Page - Nude | 2025
Since full Humans in the world of "HEMATEMESIS" are rare, I wanted to give Rhyvet more animistic traits.
God Form Ausverai | 2025
Ausverai's more 'complete' form, often used in his appearances in his dream realm.
Rhyvet Color Exploration | 2023
Rhyvet is an ex-scholar and man-in-hiding. I wanted his clothing to appear inconspicuous and shady while also having a twinge of wealth to it. With that in mind, I gave him a more muted color palette with splashes of saturated color.
En Color Exploration | 2024
En has a heavy connection to Ausverai, acting almost as the God's prophet. With this in mind, I began meshing the jester look with that of a priest, taking Ausverai's blood red neck as a motif for En's bodice.
Rhyvet Clothing Exploration | 2023
As Rhyvet spent most of his life in a colder climate, I researched Byzantine winter wear, eventually settling on an open cape design that complimented his tunic. The main goal was to design a cloak Rhyvet could easily hide in, either from others or from himself.
En Clothing Exploration | 2023
En comes from a semi-arid, temperate climate where layers are a must in order to keep from overheating. I wanted En to have a unique yet jester-like appearance, so I tried implementing loose shapes that accentuated his care free attitude.
Adult Animated Series Pitch | July - December 2024
Character Lineup | 2024
I was responsible for designing six of the twelve Olympians. The art style was loosely inspired by Greek sculpture with a preference for easily-definable shapes. Working closely with the creators of the pitch, I aimed to capture the colorful array of personalities of the Greek Gods all while focusing on incorporating each deities main motifs.
Zeus - Concept Exploration
King of the gods with the most inflated of egos, I aimed for Zeus to be a flirty playboy who's put-together facade crumbles the more you look at him. He was largely based off of carnivore diet influencers and crypto traders.
Hera - Concept Exploration
Hera was one of my favorite designs to explore! The pitch runners wanted a fed-up traditional housewife, so I aimed for a 1950's vibe with a modern chic twist.
Apollo - Concept Exploration
Apollo drew heavily from the bubbly, outdoorsy students I bumped into while attending SCAD. Since Apollo is most classically artsy god of the bunch, I tried to make him as vibrant and colorful as possible.
Ares - Concept Exploration
Ares is the quintessential angry emo kid. He's older than he acts, and wears his rage on his ripped-off sleeves. Ares is inspired by early 2000's alt fashion and band culture.
Demeter - Concept Exploration
Demeter is based off of classy southern summer fashion, aiming to make her someone I would see in my home town. I didn't want to make her too old, so to balance out her gray hair, I kept her dress asymmetrical and stylish with a focus on flowery shapes.
Dionysus - Concept Exploration
Dionysus is the designated wild child, always seen lugging a keg everywhere he goes. I based him on 2010's frat culture, with a twinge of influence from a friend of mine.
"Abex" Turnaround | 2021
Abex was my first detailed puppet rig in Toon Boom Harmony. I wanted him to appear closed off, with a bright interior once someone gets to know him. Making sure that his form and volumes worked in multiple views was pretty fun!
"Levi" Turnaround | 2021
After creating the Abex rig, I wanted to try my hand at another! Levi was heavily inspired by eccentric teen Y2K shows, like Invader Zim. I had a lot of fun learning how to create a master controller for her face rig, and I plan to upgrade her puppet in the future.