Environment Development
A gallery containing in-depth explorations of environments and locations. Each piece focuses on form, motifs, and environmental storytelling.
Feel free to click the arrows to learn more about a piece!
A gallery containing in-depth explorations of environments and locations. Each piece focuses on form, motifs, and environmental storytelling.
Feel free to click the arrows to learn more about a piece!
2D/3D SCAD Student Film | 2020 - 2022 | Art Direction
ZANTU - The Greenroom | 2020
For "Zantu", I was responsible for creating mock-ups and paintings to help develop the look of the short film. The Greenroom was a scrapped location where Zantu, the titular main character, learns more about his past and the prophecy he is meant to fulfill.
Deadland Oaks | Hematemesis | 2024
These white oak concepts are intended to be used solely in Ausverai's "Deadlands". The Deadlands are comforting yet unnerving place when you squint too hard, so I focused on high contrast, graphic shapes, and varying textures.
"Abex" Location Concept | 2021
For this illustration, I wanted to create a secluded landscape that felt pulled from a fairy tale. I had struggled with creating a palette that fit my whimsical idea while also complementing Abex's design, eventually settling on a mix of red, green, and teal tones.